• 1.4.1 891eeff75a

    shoghicp released this 2015-03-17 17:01:58 +00:00 | 696 commits to master since this release

    For Minecraft: PE v0.10.5 alpha

    This version has API changes, bumping the version to 1.11.0, and it won't be bumped again until a stable build is released. These changes are detailed below.

    Main features:

    • Improved chunk saving and reduced world corruption
    • Fixed some strange crashes on broken systems
    • Improved movement and block placing
    • Automatic resource freeing on Region-based worlds
    • Ignore spawn protection when no ops are set
    • Improved flight cheat protection
    • Fixed chunk corruptions

    API changes

    • API 1.11.0
    • Added PlayerCreationEvent
    • Added Level->getChunks(), fixed some Doc Comments
    • Added Async Task crash warning
    • Fixed issue where plugins schedule a Player update before log in
    • Added new predictive flight protection
    • Added Location::__toString()
    • Added Entity->resetFallDistance()
    • Fixed #2619 BlockMetadataStore
    • Added Entity->fastMove() for players and direct-controlled entities
    • Implemented Threaded ClassLoader, improves class loading while on different threads (no need to synchronize states)
    • Allow plugins to cancel some kicks better, closes #2743

    Fixes and additions:

    • Improved threading and resource usage, new defaults
    • Removed all @mkdir() calls
    • Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
    • Implemented hardcore banning, closes #2574
    • Implemented double chest fix, closes #2744, fixes #2493
    • Catch exceptions on level generation
    • Changed generator choosing logic, add proper preset if needed, fixes #2751
    • Fixed some crashes related to crashing
    • Fixed messages and default settings
    • Fixed #2488 Player suffocates when putting blocks to climb higher
    • Fixed #2489 Falling Sand drops as an item when not expected
    • Cleaned up BanEntry creation
    • Fixed phar check
    • Fixed visual typo in /ban-ip, closes #2503
    • Improved chunk saving times by not marking it as changed when Players are added/removed
    • Fixed #2511
    • Catch more corruption issues in Region-based worlds, fixed first chunk being generated on an invalid sector
    • Fixed Entities being placed in recreated chunks
    • Fixed Flat generator on existing chunks, region issues
    • Unload unused regions after 5 minutes
    • Improved file resource usage
    • Added GarbageCollectionTask, workaround for weird PHP behaviour when using --disable-ansi
    • Fixed /timings off
    • Fixed fences not showing up
    • Improved chunk ticking
    • Block saving chunks too big
    • Changed max speed per tick from 100 to 10 blocks
    • Added outdated event static properties
    • Allow placing Snow Layers on top of solid transparent blocks
    • Fixed PHPRC env. variable being set
    • Throw exception when RakLib crashes
    • Added rotation transformations to remaining packet
    • Fixed #2557
    • Fixed #2541 server not saving chunks on chunk unloading
    • Return on Level->getSafeSpawn() in case of invalid position
    • Fixed #2565
    • Falling sand will become block when in contact with a Liquid
    • Fixed Iron bar, Stonecutter drops
    • TallGrass blocks should be only placed on grass blocks
    • Fixed #2615
    • Fixed players getting kicked for flying when going through special blocks
    • Future workaround for #2626
    • Catch file saving exceptions
    • Added basic speed protection
    • Fixed Dark Oak Fence's name
    • Fixed #2762
    • Fixed Anvil lighting issues
    • Fix some Chunk corruption due to Chunk overlap
    • Fixed constructors, default memory to -1, default async generator
    • Fixed NBT IntArray off-by-one reading
    • Fixed falling sand breaking on full BB partial blocks, closes #2770

    Not implemented or known issues:
    Please do not report lacking features to the bug tracker, only report bugs on implemented features.

    • Entities / Entity AI
    • No conversion for old levels (will be added later)
    • No Minecarts
    • Not all items are implemented
    • Generated worlds use a basic generator
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